

- #Preconfigured retroarch windows 7 driver
- #Preconfigured retroarch windows 7 archive
- #Preconfigured retroarch windows 7 code
Speedups/idle loop optimization hacks MIGHT bring this fullspeed later on. Corrupted pitch (likely due to 32bit color). There might be a new Neo Geo Pocket Color core coming soon (not Mednafen NGP) which would run at fullspeed with no problems. (Core-related) Mednafen Neo Geo Pocket Color.

For now expect same size limitations as the Wii port. Might have to play around with heap to be able to get bigger ROMs to load. Not all big ROMs will work right now though. Should run at fullspeed for most games (dip to 42fps on Yoshi’s Island intro screen (SuperFX2 game), seems to be fullspeed otherwise). Start ‘molecularShell’, go through the previous section’s steps 2 and 3 again, but this time transfer roms over instead. RetroArch bubbles should start appearing in the menu. You should now be back inside the home screen. Then once back inside the filebrowser, go to the directory where you extracted the vpk files. On the PS Vita/PS TV, press circle to go back. Transfer the vpk files to some place on either ur0: (internal storage) or ux0: (this being your Memory Card).Ĥ. Go back to your desktop PC, start up an FTP client, and input the IP address and port that was displayed on your PS Vita/PS TV. Write down the FTP server address you see here.ģ. Once inside the filebrowser, press ‘Select’ to start the FTP server. Go to the bubble ‘molecularShell’ and start it. On the PS Vita/PS TV, make sure the HENkaku exploit has already been installed. This will extract a bunch of vpk files to your harddrive.Ģ.
#Preconfigured retroarch windows 7 archive
Extract the contents of this 7zip archive to a folder somewhere on your PC.
#Preconfigured retroarch windows 7 driver
The font driver we are currently using for PS3 is the default bitmap font, so it doesn’t look as good as it could be, but we are going to be moving over to more fancy font rendering shortly, possibly using stb_font or something similar.ġ.

The PS3 version now uses the XMB menu driver, a big step-up from the previous versions’ RGUI menu driver. If there are any PS3 devs who can help with this, by all means.
#Preconfigured retroarch windows 7 code
Our networking stack code for PS3 apparently requires some customizations still. None of the ‘downloading’ features right now will work in the PS3 port.Not a big deal for now but something we will want to fix later on regardless. If you go to ‘Information’ -> ‘Core Information’, it currently doesn’t show anything.Don’t use ‘Load Archive With Core’ which won’t work for now. To be able to use zipped ROMs on emulators like SNES9x and other similar emulators, always use ‘Open Archive As Folder’, then select the ROM you want to use.Instead, for now you should just load content directly from the filesystem. You cannot scan for content as of right now.This version can be considered a beta release. Consider this a beta version in anticipation of the upcoming 1.3.7 version which will be further fleshed out. The PlayStation 3 port is back after it was decommissioned for a long time. RetroArch 1.3.6+ beta release for PlayStation3! Earlier this year the LibRetro Team released RetroArch v1.3 for PS3, PSP, PS Vita and PlayStation TV and now they are back with a RetroArch 1.3.6+ Beta for PS3 CEX / DEX via Ezi0 and a HENkaku port for PS Vita!ĭownload: 1.3.6.PS3.pkg (171.5 MB) / 1.3.6.PS3.pkg (278.5 MB) / _RetroArch.7z (33.0 MB)īelow is a RetroArch v1.3.6+ Beta demo video, and from the official PlayStation 3 release page to quote:
